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Unreal Tournament UED2 guide |
UED2 (Unreal EDitor) is the second version of UED and is used to create
custom maps for Unreal or Unreal Tournament.
(This guide only focus on maps for UT.)
To get UED2 you need at least the 4.20 patch for UT installed.
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UED2 Basic Tutorials and Info. |
UED2 Interface, buttons |
Brush handling, move, rotate, size and vertex |
Creating a single room |
Lights, creation and properties explained |
Lights, open flame creation |
Level and Screenshot Info |
Bot pathing, Navigation network |
Capture the Flag explained |
Domination explained |
Assault explained |
Zones explained |
Zones, creating Water/Lava (acid or slime) |
Zones, creating Skyzone (with add skyzone info.) |
Zones, creating Fog (true and fake) |
Creating the outside area |
Teleporters |
Teleporter zone |
Movers explained |
Movers, simple door |
Movers, simple elevator |
Movers, advanced door (triggered, sounds) |
Triggers explained |
Textures/Walls explained |
Creating complex structures |
2D shape editor |
Invisible Collision hulls |
Destroyable walls/windows |
Sound and Music explained |
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UED2 Advanced Tutorials |
Brush Editing, Terrain builder |
Brush Editing, Curved Hallways |
Brush Editing, Ladders |
Lights, Triggered On/Off, Flicker |
Lights, Triggered On/Off, Timed Disco |
Lights, Triggered Off, Destroyable |
Mover, Looped light mover |
Mover, Swinging, Rotating Door |
Zones, Traps (triggered) |
Zones, Skyzone, Lightning |
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Misc information |
FAQ |
UED2 General info and tips |
BSP, Solid/Semi-Solid |
Map Flow |
Bot AI and Basics |
Console Commands |
Texture list |
Music list |
Sound list |
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Deathmatch Level tutorial |
Part 1 - The first room |
Part 2 - Expanding the level |
Part 3 - The water bath |
Part 4 - Placing weapons |
Part 5 - Bot pathing |
Part 6 - Level properties |
Part 7 - Final words |
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