Property |
Specific |
+LocationString |
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ZoneName |
Name that will show up at the scoreboard and comments. |
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+Reverb |
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bRaytraceReverb |
Not really sure what it do. |
bReverbZone |
Enables/Disables reverb in the zone. |
CutOffHz |
Sounds below this hz will not be included in the reverb. |
Delay[] |
Delay before 'echo' occure. |
Gain[] |
Volume gain when the appropriate 'echo' occure. |
MasterGain |
Main volume gain applied to each 'echo'. |
SpeedOfSound |
How fast the sound will be played. |
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+ZoneInfo |
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bBounceVelocity |
Don't think there is any code to support this property. |
bDestructive |
If true, gibs and carcasses will not lie around in the zone. |
bFogZone |
Enable/Disable volumetric light to be rendered inside the zone. |
bGravityZone |
Don't see the point as you can set gravity anyway. |
bKillZone |
I can't find any code for this property so I guess its not working. |
bMoveProjectiles |
If true, ZoneVelocity will also affect projectiles. |
bNeutralZone |
If true, player cannot be harmed by zone specific properties. |
bNoInventory |
If true, no dropped items can lie around in the zone. |
bPainZone |
If true all players will loose health each second. |
bWaterZone |
Fill the entire zone with liquid. |
DamagePerSec |
The amount of health lost each second if bPainZone is true. |
DamageString |
The death message to be used instead of type. |
DamageType |
How the screen and death message is affected. |
EntryActor |
Actor that appear when someone enter the zone (bWater=true). |
EntrySound |
Sound effect heard when someone enter the zone (bWater=true). |
ExitActor |
Actor that appear when someone exit the zone (bWater=true). |
ExitSound |
Sound effect heard when someone exit the zone (bWater=true). |
MaxCarcasses |
Max number of body parts that can be in the zone at one time. |
MaxLightCount |
Max of lights to use if MinLightingPolyCount > MeshPolyCount |
MaxLightingPolyCount |
The maximum of 'allowed' lit sides. |
MinLightCount |
Min of lights to use if MaxLightingPolyCount < MeshPolyCount |
MinLightingPolyCount |
The minimum of 'allowed' lit sides. |
ZoneFluidFriction |
Alter the friction while swimming inside the zone. |
ZoneGravity[] |
Alter the direction and strength of gravity in the zone. |
ZoneGroundFriction |
Alter the friction while walking inside the zone. |
ZonePlayerEvent |
This event is triggered if any player enters the zone. |
ZoneTag |
Don't really know what this is used for. |
ZoneTerminalVelocity |
Maximum falling speed, overrides gravity. |
ZoneVelocity[] |
Adds constant speed to all moving things in the zone. |
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+ZoneLight |
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AmbientBrightness |
The default light level in the zone. |
AmbientHue |
The default light coloring in the zone. |
AmbientSaturation |
The default light coloring in the zone. |
EnviromentMap |
Don't know what do. |
FogColor |
Don't know what do. |
FogDistance |
Don't know what do. |
TexUPanSpeed |
Alter the speed of all U-Panning textures in the zone. |
TexVPanSpeed |
Alter the speed of all V-Panning textures in the zone. |
ViewFlash[] |
Used with ViewFog to counter brightness (0 to -1). |
ViewFog[] |
Vector based increase of RGB brightness (0 - 1). |