| Property | 
		Specific | 
		
		
		| +LocationString | 
		
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		| ZoneName | 
		Name that will show up at the scoreboard and comments. | 
		
		
		
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		| +Reverb | 
		
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		| bRaytraceReverb | 
		Not really sure what it do. | 
		
		
		| bReverbZone | 
		Enables/Disables reverb in the zone. | 
		
		
		| CutOffHz | 
		Sounds below this hz will not be included in the reverb. | 
		
		
		| Delay[] | 
		Delay before 'echo' occure. | 
		
		
		| Gain[] | 
		Volume gain when the appropriate 'echo' occure. | 
		
		
		| MasterGain | 
		Main volume gain applied to each 'echo'. | 
		
		
		| SpeedOfSound | 
		How fast the sound will be played. | 
		
		
		
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		| +ZoneInfo | 
		
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		| bBounceVelocity | 
		Don't think there is any code to support this property. | 
		
		
		| bDestructive | 
		If true, gibs and carcasses will not lie around in the zone. | 
		
		
		| bFogZone | 
		Enable/Disable volumetric light to be rendered inside the zone. | 
		
		
		
		| bGravityZone | 
		Don't see the point as you can set gravity anyway. | 
		
			
		
		| bKillZone | 
		I can't find any code for this property so I guess its not working. | 
		
			
		
		| bMoveProjectiles | 
		If true, ZoneVelocity will also affect projectiles. | 
		
		
		| bNeutralZone | 
		If true, player cannot be harmed by zone specific properties. | 
		
			
		
		| bNoInventory | 
		If true, no dropped items can lie around in the zone. | 
		
		
		| bPainZone | 
		If true all players will loose health each second. | 
		
		
		| bWaterZone | 
		Fill the entire zone with liquid. | 
		
		
		
		| DamagePerSec | 
		The amount of health lost each second if bPainZone is true. | 
		
		
		
		| DamageString | 
		The death message to be used instead of type. | 
		
		
		
		| DamageType | 
		How the screen and death message is affected. | 
		
		
		| EntryActor | 
		Actor that appear when someone enter the zone (bWater=true). | 
		
		
		| EntrySound | 
		Sound effect heard when someone enter the zone (bWater=true). | 
		
		
		| ExitActor | 
		Actor that appear when someone exit the zone (bWater=true). | 
		
		
		| ExitSound | 
		Sound effect heard when someone exit the zone (bWater=true). | 
		
		
		| MaxCarcasses | 
		Max number of body parts that can be in the zone at one time. | 
		
	
		
		| MaxLightCount | 
		Max of lights to use if MinLightingPolyCount > MeshPolyCount | 
		
	
		
		| MaxLightingPolyCount | 
		The maximum of 'allowed' lit sides. | 
		
	
		
		| MinLightCount | 
		Min of lights to use if MaxLightingPolyCount < MeshPolyCount | 
		
	
		
		| MinLightingPolyCount | 
		The minimum of 'allowed' lit sides. | 
		
		
		| ZoneFluidFriction | 
		Alter the friction while swimming inside the zone. | 
		
		
		
		| ZoneGravity[] | 
		Alter the direction and strength of gravity in the zone. | 
		
		
		| ZoneGroundFriction | 
		Alter the friction while walking inside the zone. | 
		
		
		
		| ZonePlayerEvent | 
		This event is triggered if any player enters the zone. | 
		
		
		| ZoneTag | 
		Don't really know what this is used for. | 
		
		
		| ZoneTerminalVelocity | 
		Maximum falling speed, overrides gravity. | 
		
		
		| ZoneVelocity[] | 
		Adds constant speed to all moving things in the zone. | 
		
		
		
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		| +ZoneLight | 
		
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		| AmbientBrightness | 
		The default light level in the zone. | 
		
		
		| AmbientHue | 
		The default light coloring in the zone. | 
		
		
		| AmbientSaturation | 
		The default light coloring in the zone. | 
		
		
		| EnviromentMap | 
		Don't know what do. | 
		
		
		| FogColor | 
		Don't know what do. | 
		
		
		| FogDistance | 
		Don't know what do. | 
		
		
		| TexUPanSpeed | 
		Alter the speed of all U-Panning textures in the zone. | 
		
		
		| TexVPanSpeed | 
		Alter the speed of all V-Panning textures in the zone. | 
		
		
		| ViewFlash[] | 
		Used with ViewFog to counter brightness (0 to -1). | 
		
		
		| ViewFog[] | 
		Vector based increase of RGB brightness (0 - 1). |