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ReadMe for 2009QuakeMonsterPack
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Author: Shaun Goeppinger aka iniquitous
Date: 14/07/09
Version: 1

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Description
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This monster pack consists of 7 monsters from the classic 
game Quake.

Shambler: yeti type monster that shoots lightning
bolts.

Fiend: a melee fighting demon monster.

Scrag aka Wizard: a flying monster that launches goo.

Vore aka Shalrath: a nasty arachnid-type monster that
can fire purple spike balls!

Tarbaby: a fast moving melee tar monster.

Shub-Niggurath aka Oldone: a very slow moving boss.
can be set to require tactics  to kill. Unlike in the
game Quake where this boss does nothing, my version
has melee attacks and a ranged attack.

Chthon: lava-styled boss from Quake. Fire fire balls.
Can be set to requite tactics to kill.

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Installation
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.u files go in the system folder
.ucl files go in the system folder
.ini files go in the system folder
.utx files go in the textures folder
.ukx files go in the animations folder

You must use the mutator included. If you don't then the
monsters may not work properly!

The mutator class name is:

2009QuakeMonsterPack.MutQuakeMonsters

The ServerPackages line is:

ServerPackages=2009QuakeMonsterPack

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Configuration
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 The Monsters2009.ini file.

You need to update the Monsters2009.ini file with these
new settings.

[2009QuakeMonsterPack.MutQuakeMonsters]
UseConfigs=true
FiendHealth=250
ScragHealth=200
TarBabyHealth=200
VoreHealth=400
ChthonHealth=1000
ShamblerHealth=500
ShubNiggurathHealth=1000
ShubNiggurathRules=true
ShubNiggurathInterval=15
VoreProjCanLock=true
ChthonRules=true
ChthonShockInterval=10

UseConfigs - if this is true then the health settings
will be used.

FiendHealth, ScragHealth, TarBabyHealth, VoreHealth,
ShamblerHealth, ChthonHealth, ShubNiggurathHealth - input
the desired health value for these monsters.

ShubNiggurathRules - if this is true then the boss can only
be killed if players activate the Quake symbol by TOUCHING it.
When activated, a purple beam will hit the boss, indicating that
it is vulnerable and can take damage during this period.

ShubNiggurathInterval - The Quake symbol lasts for about 15 
seconds. This interval settings is how often (in seconds) the
Quake Symbol wil spawn.

VoreProjCanLock - if this is true then the purple projectile that
the Vore fires, can lock onto people. The projectile only locks onto
someone for a few seconds.

ChthonRules - if this is true then the boss can only
be killed if players activate the Quake symbol by STANDING on it.
When activated, an orange beam will hit the boss, indicating that
it is vulnerable and can take damage during this period. 

ChthonShockInterval - How often this boss spawns the Quake symbol
(in seconds).

The monster lines for satore are:

MonsterTable=(MonsterName="Fiend",MonsterClassName="2009QuakeMonsterPack.Fiend")
MonsterTable=(MonsterName="Scrag",MonsterClassName="2009QuakeMonsterPack.Scrag")
MonsterTable=(MonsterName="Vore",MonsterClassName="2009QuakeMonsterPack.Vore")
MonsterTable=(MonsterName="TarBaby",MonsterClassName="2009QuakeMonsterPack.TarBaby")
MonsterTable=(MonsterName="Shambler",MonsterClassName="2009QuakeMonsterPack.Shambler")
MonsterTable=(MonsterName="Chthon",MonsterClassName="2009QuakeMonsterPack.Chthon")
MonsterTable=(MonsterName="ShubNiggurath",MonsterClassName="2009QuakeMonsterPack.ShubNiggurath")

The monster lines for monstermanager are:

MonsterTable=(MonsterName="[INI] Fiend",MonsterClassName="2009QuakeMonsterPack.Fiend",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] Scrag",MonsterClassName="2009QuakeMonsterPack.Scrag",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] Shambler",MonsterClassName="2009QuakeMonsterPack.Shambler",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] ShubNiggurath",MonsterClassName="2009QuakeMonsterPack.ShubNiggurath",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] TarBaby",MonsterClassName="2009QuakeMonsterPack.TarBaby",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] Vore",MonsterClassName="2009QuakeMonsterPack.Vore",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] Chthon",MonsterClassName="2009QuakeMonsterPack.Chthon",bUseMonster=True,bUseGibReduction=False)

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me@shaungoeppinger.com
http://shaungoeppinger.com/unreal.html
















