================================================================
Title                   : Mobius Labs
Version         	: 1.0
Release Date       	: 02/15/2006
Filename               	: DM-1on1-MobiusLabs.ut2
Author                  : Sundeep 'FunkaDelic' Dass
Email Address       	: sundeep_dass@yahoo.com
Website                 : www.sunny-d.com

Levels by author	: UT2004	DM-1on1-MobiusLabs

Models by author	: UT		The Jester
			: UT2003	Mechanatrix
			: UT2004	Mechanatrix, Mechanatrix_ver2.0

Credits                 Design, models, and textures were done by me. With lots of guidance from: the 3DBuzz VTMs, Unreal Wiki, The Atari/UT2004 forums.
                        Special thanks to Huntere45 and TheVillageIdiot for the pre-release critique.
  
		  
================================================================

--- Play Information ---
Game                    	: UT2004
Level Name              	: Mobius Labs
Single Player           	: Botmatch
Deathmatch              	: One on One
New Music               	: No
New Sounds              	: No
New Textures          	        : Yes
New StaticMeshes/Models	        : Yes
NewUnrealScript      	        : No
Known bugs              	: None (but please email me if you find any). Things that you might think are bugs, but aren't: The hanging lamps have collision that will block weapon fire, but not player movement. That means players can jump 'through' the hanging lamps in the level. I did this to prevent people from standing on the lamps and camping. Also, there is a texture used in the level that looks like it could be a stretched texture, but it isn't. Look closely and you can see horizontal lines breaking up the vetical pattern. 

--- Construction ---
Editor(s) used          	: UnrealEd 3.0, Maya 7.0, Photoshop CS2.
Construction Time      		: Working on and off for about three months.


Author's Notes
--------------
This is my first map for any of the Unreal games. I previously made character models for UT and UT2003/4, but I have always wanted to build a custom map with original art. I created a rough multiplayer map design for one of the commercial games I worked on (Project: Snowblind) and I really enjoyed the design process. There's more decision making in design than there is in making art. The ability to dictate flow and tension through map layout is incredibly fun and rewarding when you achieve your desired intention. I wasn't looking to make the most complicated map for UT in this effort, so I'm fairly satisifed with the results. I hope you enjoy playing it...


Installation
------------
Unzip the files into your UT2004\ directory. The files should automatically go in the correct subfolders. If they don't, here's where you should put them:
DM-1on1-MobiusLabs.ut2 - Maps
MobiusMeshes.usx - StaticMeshes
MobiusTextures.utx - Textures


Copyright / Permissions
-----------------------
copyright 2006 Sundeep Dass

If you want to use my Static Meshes or Textures in your level, you may do so. All I ask is that you give credit where credit is due and not claim that my models and/or textures are your creation. I also ask that you leave my original StaticMeshes and Textures packages untouched (Don't add, remove, or extract and then modify any of the content contained in these packages.). If you decide to use my work, please notify me by email when you release your map so I can play some new maps using my stuff!

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal Tournament 2004 (c)2004 Epic Games Inc.  All Rights Reserved. Unreal Tournament
and the Unreal Tournament logo are registered trademarks of Epic Games Inc. 
All other trademarks and trade names are properties of their respective owners.