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Title                   : DM-FromHell

Gametype		: UT2003 Deathmatch

Version                 : 1.0

Release Date            : October  2003

Filename                : DM-FromHell

Author                  : AngelHeart


Email			: jcfal@clara.net

Description             : 1888 London England



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--- Play Information ---

Game                    : Unreal Tournament 2003
Level Name              : DM-FromHell
Botsupport 		: Yes
New Sounds              : Yes
New Graphics            : Yes

New StaticMeshes	: Yes



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Comments
Long time ago I wanted to do Victorian London but I couldn't face all the research.
Then along came the movie From Hell, problem solved.
Most of the textures are new and come from Texture Monk
http://www.texturemonk.com/main.htm
The best source of realistc textures I have found.
Making a dark level such as this is difficult because each player will 
have different brightness setting on their monitor. 
This was made even harder when I recently re installed UT2003 set it all up
then after installing the lateast patch, found that all the levels looked bleached
including this one
my in game settings right now are
Gamma 90
brightness 80
contrast 80
I found that it looks much better when played in a dark room
late at night with no music (I spent quite a bit of time putting in the sounds).
I have left some music in though as it seems to go well with the level.
I have no doubt there are many mis aligned textures and 
other little glitches all around the map, but overall I am 
happy with the general look and feel. Its not supposed to be 
an 100% acurate depiction of the London of this period
just a fantasy of ideas, many taken from the movie, all mixed up together.
One or two sections may apear a bit gross and OTT,
just me having fun with meshes and textures :)
You will need to get your Use key (usualy the U Key) working to get out of the Mary Kelly 
room should you find your way in ;) Theres a teleport thats very easy to find.
How does it play? well I'm a terrible judge of this kind of thing, but I ran around for
a good while and I always got shot at and found plenty to shoot. The bots get stuck 
now and again but seem to navigate quite well even in the very small corridors and doorways.
Hard core DM players will probably hate this map all the way to hell, as I've made sure there's plenty of stuff to get court up on in just about every area. I kind of imagined it more for 
Lan setups, and those who like me, love to creep around a map looking for surprises :)
Like all my maps its not really finished, I could have gone on adding meshes for another 
month or so, but its nearing Halloween and, well, thats as good a reason as any to stop :)





Installation
------------

Unzip the DM-FromHell.ut2 file into your \Maps folder

Unzip the ripmesh.usx file into your \StaticMeshes folder

Unzip the riptex.utx file into your \Textures folder

Unzip the ripsnds.uax file into your \sounds folder
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Copyright / Permissions
-------------

Please don't use ANYTHING from this Level without asking me first.


Other maps by AngelHeart
-------------
My UT2K3 Blade Runner based map DM-2019 can be DL'd here
http://www.beyondunreal.com/dl.php/realmaps/angelheart/DM-2019.zip
or here
http://phatcat.animedominion.com/angelheart/UT2003/

DM-AChina available from most good DL sites :)

My older Unreal Tournament maps can be downloaded here
http://phatcat.animedominion.com/angelheart/UT/


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Unreal ® Tournament 2003 © 2003 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. Unreal Tournament 2003 was created by Digital Extremes in collaboration with Epic Games Inc. Manufactured and marketed by Infogrames, Inc., New York, New York, under license from Epic Games, Inc. The Atari trademark and logo are the property of Infogrames.  All other trademarks are the property of their respective owners