Unreal Tournament 2004

                Game: Unreal Tournament 2004
              Tested: Unreal Tournament 2004 v3369
            Gametype: DM/TDM/AM/LMS/TAM/Freon/...
               Title: DM-AnataWa
              Author: A. Raymond 'rejecht' S.
              E-mail: rejecht@live.com
        Release Date: 2009-07-08
             Version: 1
   Ideal Playercount: 6-16 DM / 8-16 TDM
         Bot Support: Yes

Map Description
---------------

    Multi-floor deathmatch experience.--An architectural tribute to the techno-Egyptian era. Features a healing pool, courtesy of Horus, and a sphere of noticable destructive powers.

Gameplay Tips
-------------

- Sphere Hall: Jump into the crystal to trigger the destructive powers of the sphere (seek cover quickly).

- Main Hall (Sliding Grate): Shoot the grate to make it open (it closes quickly).

- Wash your dirty face in the water--don't stay under for too long--actually, don't stay there.

Credits - Textures
------------------

CG Textures
http://cgtextures.com/
- The caution sign on the pillar in the Sphere Hall.

Credits - Sounds
----------------

FreeSound
http://freesound.org/
- Credit to daveincamas for the wind sound.

Credits - Music
---------------

Music
http://www.ocremix.org/ - OverClocked ReMix
- Credit to The Orichalcon, bustatunez - "Rare Square (Countdown)"

One song among the many that were part of a ReMix project called Voices of the Lifestream (Final Fantasy VII music was remixed).

Note: I removed a small part at the beginning an end to make it loop more quickly.

Custom UnrealScript
-------------------

- A separate DamageRadius trigger was created to deal the actual damage to the xPawn actors in conjunction with the visuals of the sphere explosion.

- An emitter was adapted to make it possible for the Corona to travel with the mover (bStatic = False).

- The ONSMASCannonImplosionEffect (the visual sphere explosion effect) was subclassed in order for me to change its network proxy role, or else it would not have appeared during network play.

Thanks
------

- }TCP{Carnage for letting me test the level on his }TCP{ server.
http://tcpclan.net/

- People at the }TCP{ forums and the players for their feedback.

- People at the epicgames forums for help with technical troubleshooting and feedback.

Play Information
----------------
          Level Name: DM-AnataWa
           Game Type: DeathMatch (DM)/Team DM/ArenaMaster (AM)/Team AM/Freon
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: Yes
           New Music: Yes
        New Mutators: None
                Mods: None

Construction
------------
          Build Time: Four months on/off.
      Editor(s) Used: Unreal Level Editor
          Known Bugs: None

Copyright / Permissions
-----------------------
The level is Copyright (C) 2009 A. Raymond 'rejecht' S. (Original Author)

Other materials are copyright their respective owners and are subject to their legal restrictions.

Authors may not use this level as a base to build additional levels without explicit
permission from the Original Author.

You are not allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money, without the explicit permission of the
Original Author and the other copyright holders involved (i.e. Epic Megagames).

You may freely distribute this level through any electronic network (Internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved.
Distributed by Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the
UNREAL TOURNAMENT 2004 logo are registered trademarks of Epic, Inc.

rejecht@live.com
2009-07-08
