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Title                   : 2019

Gametype		: UT2003 Deathmatch

Version                 : 1.0

Release Date            : January 2002

Filename                : DM-2019.zip

Author                  : AngelHeart

Web Page                : check with me and I'll tell you if its happening yet.

Email			: jcfal@clara.net

Description             : A big City map. 



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--- Play Information ---

Game                    : Unreal Tournament 2003
Level Name              : DM-2019
Botsupport 		: Yes
New Sounds              : Yes
New Graphics            : Yes
New Music		: No
New StaticMeshes	: Yes
Known bugs              : no bugs that I could find 



After having a look around with all the settings set to full (Holy Shit:)
I would usualy go back and set the texture quality to low, then its possible to have a great game :) Although I still get a decent game with everything full on, only one or to slow spots.
Some places aren't pathed. I see this more as a LAN game than a Bot game. The Bots still can't handle tight spaces very well, so the map will probably only come into its own when played against Human opponents.
You will need to have your use key set up to get into some of the locations.
It might also make a decent CTF should anyone like to convert it sometime.

I have an Athlon 2200, 512 Ram, and a Radion 900 with 128 meg mem.
my game settings are 
Res 1024*768
32 bit
gamma 1.10
brightness 0.57
Contrast 0.50
I put this all down because I know how varied game settings can be, causing dark levels, like this one, to look too dark on some peoples machines.

Although the UT bots seem to fit quite well into the setting, I have been using the excellent Hitman model which looks just right, so head over to Polycount and see what I mean.
http://www.planetquake.com/polycount/downloads/index.asp?model=999

Comments

This map is based on the Movie Blade Runner. 
Fans (like me) will find all their favorite locations, re-interpreted by me, dotted around the map.
I hope the few scantily clad, badly made, femail static meshes, which are scattered around the level, don't seem to tastless or anything. They just seemed to fit the theme somehow.
The Idea for changing the pickups came very late on, again it seemed like a fun idea. Who wouldn't rather be treated by my new Nurse health packs, than those nice looking, but rather boring blue crosses ;) And a can of Zapp or a big Burger should be all you need to boost that addrenalin :)
With this map,all I am is a synthesizer of ideas, all the creative stuff was done years ago by the team that produced the movie. I watch it quite regularly and am still amazed at how believable the whole things seems.
To check out the whole scene and find out who all these people are go directly to http://www.bladezone.com/
which is the best Blade Runner site out there, and from where I picked up 
a lot of great source material and inspiration. 
A few of the very nice wall textures were taken from the game Mafia, which is IMHO the best looking, and playing, realism based game around at the moment.
I've used a few pieces of the Abbadon hardware mesh set, as they seemed to fit the theme.
I've taken textures from all over thw web, but found this place http://www.frenchtextures.com/ to have a lot of useful images.
Thanks again to the people at Epic for once again releasing the Editor,
and giving us ordianry folk the chance to create wierd and wonderful worlds.
Its just the best, even though I hate it intensly sometimes when it does things I don't yet understand.


Installation
------------

Unzip the DM-2019.ut2 file into your \Maps folder

Unzip the Runmesh1.usx file into your \StaticMeshes folder

Unzip the BRuntex.utx file into your \Textures folder

Unzip the BladeRFX.uax file to your \sounds folder

Done!

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Copyright / Permissions
-------------

Please don't use ANYTHING from this Level without asking me first.




----------------------
Unreal Tournament 2003 (c)2002 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament 2003 and the Unreal Tournament 2003 logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.