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Welcome to
Welcome to [un]RealMassDestruction

            Our dedicated Unreal Tournament 2004 Onslaught server was started in June 2007. [un]RealMassDestruction continues to offer a wide variety of modified maps, featuring many Xtreme weapons of evil and other surprises to challenge those who have become bored with the same old UT2004 gameplay. We do love having new players join us here at RMD, but this is by far not a noob server. We play hard and fast with guns that do serious damage.

            On the right side of the screen are the current details for the Onslaught server. Feel free to be our guest, join us in a game and frag away all you like. Please remember to respect your opponents and follow the rules.

            If you would like to join the forum, you will find a link in the main menu on the left side of your screen.
Headlines
1 October 2014
New Unreal Tournament Logo

Epic Games has chosen the new Unreal Tournament logo, created by long-time community member Henrik Ryosa.

Unreal Tournament Logo

Headlines
24 June 2014
Happy 7th Birthday RMD

            7 years ago today [un]RealMassDestruction was born and thanks to all of you, RMD is alive and handing out frags.

Come join our week long celebration. Our holiday map versions will be up for play and a couple of old time favorites we have not seen in awhile will make their way on the server this week.

Thanks again to all of you and hope to frag you soon.
Headlines
8 May 2014
The Future of Unreal Tournament Begins Today

            Work on the future of Unreal Tournament begins today, and we are happy to announce that we are going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let's do something radical and make this game together, in the open, and for all of us.

Here is the plan:
           We have created a small team of UT veterans that are beginning work on the project starting today. From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We will be using forums for discussion, and Twitch streams for regular updates. If you are a fan and you want to participate, create a free account and join the forum discussion. All code and content will be available live to UE4 developers on GitHub. The game will be true to its roots as a competitive FPS. Development will be focused on Windows, Mac and Linux.

So what is the catch?
           It will take many months until the game is playable by gamers. This is real development from scratch. When the game is playable, it will be free. Not free to play, just free. We will eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That is how we plan to pay for the game.

A lot of this is brand new for Epic, and we don't yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we will have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you are a fan of Unreal Tournament, a UE4 developer, or a future modder, or if you just want to learn how we make games, we hope you will join us. It is going to be fun.







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