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Welcome to
Welcome to [un]RealMassDestruction

            Our dedicated Unreal Tournament 2004 Onslaught server was started in June 2007. [un]RealMassDestruction continues to offer a wide variety of modified maps, featuring many Xtreme weapons of evil and other surprises to challenge those who have become bored with the same old UT2004 gameplay. We do love having new players join us here at RMD, but this is by far not a noob server. We play hard and fast with guns that do serious damage.

            On the right side of the screen are the current details for the Onslaught server. Feel free to be our guest, join us in a game and frag away all you like. Please remember to respect your opponents and follow the rules.

            If you would like to join the forum, you will find a link in the main menu on the left side of your screen.
Headlines
2 March 2015
Unreal Engine 4 is Now Free

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It's a simple arrangement in which we succeed only when you succeed.

This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself and then share it with others.

Develop in the Unreal Ecosystem

Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Chat in the forums, add to the wiki, participate in the AnswerHub Q&A and join collaborative development projects via GitHub. Buy content in the Marketplace, or build your own and sell it there. To help you get started, the engine includes a large number of video tutorials and documentation, as well as ready-made game templates, samples, and content.

Unreal Set Free

In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers. The past year has been a whirlwind for everyone at Epic Games. Our community has grown tremendously. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just 8 from over 100 finalists that were all good enough to show. The state of Unreal is strong, and we've realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That's why we're taking away the last barrier to entry, and going free.

Made Possible By The Community

For those of you who have been with us for the last year, thank you! With your input and participation, we’ve worked insanely hard to make the engine better, more useable and more powerful, releasing 7 major updates and more than a dozen minor updates. In going free, we'll be issuing a pro-rated refund to current subscribers for their most recent month's payment. And, everyone who has ever paid for a UE4 subscription will receive a $30 credit that can be spent in the Unreal Engine Marketplace.

Blue Skies Ahead

This news comes during an unprecedented time in our industry, amidst revolutions in virtual reality and augmented reality, and in the presence of the largest community of indie developers that has ever existed, all facing a crowded market and seeking the opportunity to stand out from the crowd. Yet in Epic's 25 years as an independent company, we have seen no time of greater opportunity for developers than today. Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.

UE4 is Free
Headlines
1 October 2014
New Unreal Tournament Logo

Epic Games has chosen the new Unreal Tournament logo, created by long-time community member Henrik Ryosa.

Unreal Tournament Logo

Headlines
24 June 2014
Happy 7th Birthday RMD

            7 years ago today [un]RealMassDestruction was born and thanks to all of you, RMD is alive and handing out frags.

Come join our week long celebration. Our holiday map versions will be up for play and a couple of old time favorites we have not seen in awhile will make their way on the server this week.

Thanks again to all of you and hope to frag you soon.
Headlines
8 May 2014
The Future of Unreal Tournament Begins Today

            Work on the future of Unreal Tournament begins today, and we are happy to announce that we are going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let's do something radical and make this game together, in the open, and for all of us.

Here is the plan:
           We have created a small team of UT veterans that are beginning work on the project starting today. From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We will be using forums for discussion, and Twitch streams for regular updates. If you are a fan and you want to participate, create a free account and join the forum discussion. All code and content will be available live to UE4 developers on GitHub. The game will be true to its roots as a competitive FPS. Development will be focused on Windows, Mac and Linux.

So what is the catch?
           It will take many months until the game is playable by gamers. This is real development from scratch. When the game is playable, it will be free. Not free to play, just free. We will eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That is how we plan to pay for the game.

A lot of this is brand new for Epic, and we don't yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we will have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you are a fan of Unreal Tournament, a UE4 developer, or a future modder, or if you just want to learn how we make games, we hope you will join us. It is going to be fun.







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